Aug 03, 2007, 01:48 AM // 01:48
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#21
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: None
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Quote:
Originally Posted by Killmur
This was just a weird and somewhat lame update overall. I have come to a point where I have love for the game but no love for the people behind it.
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Well, unfortunately, Anet is finding out the hard way that they can't please everyone with every action they preform on their part. Also, not every update can be a winner. They may not have (all of) my confidence, but I still like them. <3
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Aug 03, 2007, 01:53 AM // 01:53
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#22
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Arizona - America
Profession: R/Mo
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Quote:
Originally Posted by Shadow
Well, unfortunately, Anet is finding out the hard way that they can't please everyone with every action they preform on their part. Also, not every update can be a winner. They may not have (all of) my confidence, but I still like them. <3
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What's sad is just this year alone it's gotten much worse for them. Until the release of GWEN and the release of the GW2 Beta my decision on whether or not I will get GW2 will hinge on A-Net's ability to better themselves BEFORE GW2's official release. I want to love A-Net but it's hard to do that when they do lame Updates that cause problems and\or break the game.
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Aug 03, 2007, 01:54 AM // 01:54
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#23
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Krytan Explorer
Join Date: Jun 2007
Location: Australia
Guild: Oz
Profession: E/R
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I hoped they would fix the graphics problem with the hourglass staff as posted in bugs
Oh well
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Aug 03, 2007, 02:53 AM // 02:53
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#24
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: None
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Quote:
Originally Posted by Killmur
What's sad is just this year alone it's gotten much worse for them. Until the release of GWEN and the release of the GW2 Beta my decision on whether or not I will get GW2 will hinge on A-Net's ability to better themselves BEFORE GW2's official release. I want to love A-Net but it's hard to do that when they do lame Updates that cause problems and\or break the game.
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Yeah well.. they're not pros at this yet. Which is why I assume there's gonna be a GW2; they needed a fresh start.
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Aug 03, 2007, 03:21 AM // 03:21
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#25
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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awesome a pvp patch that didn't affect pve at all.... see I knew it was possible!
here's to hoping the next skill balance isn't another pvp-induced thoughtless nerf-fest...
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Aug 03, 2007, 06:38 AM // 06:38
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#26
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Quote:
Originally Posted by Miral
awesome a pvp patch that didn't affect pve at all.... see I knew it was possible!
here's to hoping the next skill balance isn't another pvp-induced thoughtless nerf-fest...
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If you knew anything about anything, you'd understand why they do skill balances. Don't post stupidity because you are ignorant of the reasons behind updates.
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Aug 03, 2007, 06:51 AM // 06:51
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#27
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by fenix
If you knew anything about anything, you'd understand why they do skill balances. Don't post stupidity because you are ignorant of the reasons behind updates.
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i know why they do skill balances. I also know that they don't think through repercussions in other game modes when they do those balances. the skill balance guy only sees HA and HvH and GvG, and only bases the balances off of those. And if it breaks PvE, doesn't really give a damn. theres still some monsters in PvE that are horridly broken from skill balances that happened many months ago. don't post stupidity because you are ignorant of the reasons behind updates breaking things.
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Aug 03, 2007, 07:17 AM // 07:17
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#28
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Krytan Explorer
Join Date: Aug 2005
Location: Korea
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Quote:
Originally Posted by Miral
theres still some monsters in PvE that are horridly broken from skill balances that happened many months ago. don't post stupidity because you are ignorant of the reasons behind updates breaking things.
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what PvE mobs are currently unbeatable due to skill balances?
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Aug 03, 2007, 07:39 AM // 07:39
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#29
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by myword
what PvE mobs are currently unbeatable due to skill balances?
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I didn't say unbeatable, I said broken. some are stronger than they should be, some are completely defenseless because one of their skills was nerfed bad... one example is mob that does no damage at all because the skill it uses was later tied to an attribute that it has no points in.
and then of course theres the whole other story of the effects on the players themselves in PvE...
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Aug 03, 2007, 07:51 AM // 07:51
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#30
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Krytan Explorer
Join Date: Aug 2005
Location: Korea
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Quote:
Originally Posted by Miral
I didn't say unbeatable, I said broken. some are stronger than they should be, some are completely defenseless because one of their skills was nerfed bad... one example is mob that does no damage at all because the skill it uses was later tied to an attribute that it has no points in.
and then of course theres the whole other story of the effects on the players themselves in PvE...
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i don't think the majority of players bother that much as long as PvE mobs are dying and they're progressing their game.
effects on players in PvE? they change their builds? you're not bringing up anything that hasn't been mentioned and answered before
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Aug 03, 2007, 07:55 AM // 07:55
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#31
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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No, I'm not. the problem is the answers aren't good. And the problem still exists. And that was my original point, hoping that they will step away from the PvE-killing PvP-based "balance" updates. (read: change to a new FOTM update)
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Aug 03, 2007, 08:05 AM // 08:05
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#32
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Miral
No, I'm not. the problem is the answers aren't good. And the problem still exists. And that was my original point, hoping that they will step away from the PvE-killing PvP-based "balance" updates. (read: change to a new FOTM update)
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And when Anet gives too much attention to PvE, PvP dies due to lack of balancing. So it's even.
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Aug 03, 2007, 08:23 AM // 08:23
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#33
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Krytan Explorer
Join Date: Aug 2005
Location: Korea
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Quote:
Originally Posted by Miral
No, I'm not. the problem is the answers aren't good. And the problem still exists. And that was my original point, hoping that they will step away from the PvE-killing PvP-based "balance" updates. (read: change to a new FOTM update)
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like seriously! people can't complete PvE now due to all these damn skill balances, they've killed PvE!
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Aug 03, 2007, 03:59 PM // 15:59
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#34
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Frost Gate Guardian
Join Date: May 2006
Guild: Off Doing Better Things [afk]
Profession: Mo/W
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Miral, still mourning the loss of SF, eh?
I like the the new capture point maps, as they will split up spike groups, but I miss Sacred Temples... and Fetid River is even tighter than Burial Mounds o_O
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Aug 03, 2007, 04:08 PM // 16:08
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#35
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: R/
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Because monster balance matters right? -_-
Anyway, I'll have to see these new maps for myself.
Last edited by Ecklipze; Aug 03, 2007 at 04:11 PM // 16:11..
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Aug 03, 2007, 05:58 PM // 17:58
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#36
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by NoPantsRepublic
Miral, still mourning the loss of SF, eh?
I like the the new capture point maps, as they will split up spike groups, but I miss Sacred Temples... and Fetid River is even tighter than Burial Mounds o_O
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SF? lol thats funny, I never even used that spell once. it goes far beyond a single skill. hell, SF wasn't even that big of a nerf compared to some things, fire djinn are still deadly with it. but things like the whole SR fiasco, things like paragon skills becoming limited in scope because PvPers were using them on spirits... just ain't right. and its not even balance that they obtain in PvP with these nerfs, PvP people are hardly even affected by them, they just move on to a new FOTM. no matter how much balancing is done theres always going to be some tactic people bitch about and get it nerfed, until all the little twats have us all running around with starter weapons and no skills but echo mending, frenzy, healsig, and burning speed.
Last edited by Miral; Aug 03, 2007 at 06:03 PM // 18:03..
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Aug 03, 2007, 06:11 PM // 18:11
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#37
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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I sense much bitterness on the pvp side.......
as long as anet continues to force pvp and pve to obey the same rules, there will be this division in the community. That's pretty sad, because anet is drawing this line in the sand and the forums are where we bash each other. That frustration should really be aimed at anet.
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